February 5th, 2010 admin
Unigine Corp. announces the licensing of its top-notch Unigine engine to Lukewarm Media, an independent game developer. The first Unigine-based project by Lukewarm Media (”Primal Carnage” action shooter featuring dinosaurs) is currently close to the end of pre-production stage. Read more in the official press-release: http://unigine.com/press-releases/100205-primal_carnage …
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February 5th, 2010 admin
Inside Contactless, a manufacturer of near field communications (NFC) chips, is releasing “Open NFC,” an open source version of its NFC protocol stack for mobile platforms including Linux and Android.
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February 4th, 2010 admin
SAN FRANCISCO—-Havok™ today announced that it has signed Cohort Studios into its Independent Developer Program. Cohort will have access to the company’s full suite of cutting-edge, award-winning products and technologies including Havok Animation™, Havok AI™, Havok Behavior™, Havok Cloth™, Havok Destruction™, and Havok Physics™.
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January 28th, 2010 admin
San Jose – New Fork Particle integration speeds the creation of superior real time particle effects for users of Trinigy’s game engine.
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January 19th, 2010 admin
A soup of acronyms under pressure Comment Whether or not you believe that IT is about to experience a revolution, it is clear that a number of the fundamentals of how the IT infrastructure is built are changing.… Web threats: Why conventional protection doesn’t work
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January 14th, 2010 admin
Autodesk 3ds Max 2010 modeling, animation and rendering software has received the 2009 Front Line Award for Best Art Tool from Game Developer magazine. Autodesk Mudbox 2009 digital sculpting and texture painting software was a finalist in the same category.
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January 14th, 2010 admin
VMware is expanding its product lineup to ensure that its portfolio matches that of virtualization rivals Microsoft, Red Hat and Citrix — and cloud providers. But is it a wise move? Its purchase of the Zimbra e-mail and collaboration service from Yahoo shows the company’s willingness to…
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January 6th, 2010 admin
The editors of Think Services’ industry-leading Game Developer magazine — Gamasutra’s sister publication — have named the winners for the 2009 Front Line Awards, the twelfth annual ranking of the best tools enabling game development for professional video game creators. Front Line Awards are given every year in the categories of programming/production, art, audio, game engine, middleware …
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December 18th, 2009 admin
San Jose – Pleasanton, Calif – Fork Particle, Inc., a real time particle effects technology middleware solution developer, and Emergent Game Technologies, a leading provider of 3D game development solutions, today announced the release of a product integration between Fork Particle and Emergent’s game development systems Gamebryo® and Gamebryo LightSpeed™.
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December 16th, 2009 admin
Autodesk, Inc. (NASDAQ: ADSK) has announced that Autodesk HumanIK character animation middleware was tightly integrated into Ubisofts proprietary game engine for the development of Assassins Creed II. Released November 17, the title sold over 1.6 million units worldwide in its first week on the shelf.
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