April 29th, 2009 admin
Intel-owned tools and middleware firm Havok says that New Jersey-headquartered Saber Interactive (TimeShift) has licensed its Havok Destruction artist’s tool for several titles. Saber is based in Millburn, but it also has a production office in St. Petersburg, Russia. Its next title will feature Havok-supported destructible environments in a city. Saber COO Andrey Iones claims Havok Destruction …
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April 25th, 2009 admin
Candella Systems Ltd, a UK-based developer and publisher of videogames for the PC, consoles and handhelds has licensed Unigine engine. The first Unigine-based project by Candella Systems is already in development. THe company also plans to use Unigine technologies for their upcoming PC and console game titles. Unigine is a multi-purpose technology, which can be easily adapted to various …
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April 20th, 2009 admin
CityScape 1.7 improves support for the simulation and GIS industries with the ability to import, render, and modify a variety of industry standard formats.
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April 15th, 2009 admin
Vicious Cycle Software announced today that Virtual Heroes, Inc. (VHI), “The Advanced Learning Technology Company,” is utilizing the Vicious Engine to power HGI Ultimate Team Play for PSP® (PlayStation®Portable) platform, the first interactive training game to be used in the hospitality industry.
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April 11th, 2009 admin
Intel-owned middleware and tools company Havok announced that Polish studio CD Projekt Red (The Witcher) licensed Havok Complete for upcoming titles coming to Xbox 360, PlayStation 3, and PC. Founded in 1994 and based in Warsaw, Poland, CD Projekt Red is best known for 2007 PC RPG The Witcher, which received an Enhanced Edition last year and will see Xbox 360 and PlayStation 3 versions this …
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April 11th, 2009 admin
“The vast majority of the hit casual games are written in C++,” said David Fox of iWin. Nonetheless, he took a look at the wide variety of tools, engines, and middleware that can make development of casual games easier and more profitable. Direct X has the advantage of being easy to port to XBLA but Fox advised developers to stick with version 7.0 or 8.0. Flash CS4 is very artist friendly and …
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April 11th, 2009 admin
Game Developers Conference — Autodesk, Inc., has announced new versions of its two runtime technologies for the game engine — Autodesk HumanIK 4 animation middleware and Autodesk Kynapse 6 artificial intelligence middleware.
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April 11th, 2009 admin
CALABASAS, Calif.—-Emergent’s Gamebryo® LightSpeed™ revolution gained a major vote of confidence with a dozen of the game industry’s most important middleware providers declaring their support.
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April 11th, 2009 admin
This crazy-long post contains screenshots from Crytek’s CryEngine 3 Software Development Kit,…
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April 11th, 2009 admin
SAN FRANCISCO—-Havok™, the premier provider of interactive software and services to digital creators in the games and movie industries, today unveils the newest addition to the company’s growing product portfolio – Havok AI.
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