Havok’s Pioneering Cloth Technology Showcased for First Time in UFC 2009 Undisputed (IGN Videogames)
May 30th, 2009 adminRealistic cloth effects featured in upcoming fighter.
Realistic cloth effects featured in upcoming fighter.
Audio tools for cross-platform development get an upgrade.
New info on UE3 tools.
Q: You’ve just started licensing out your own Infernal Engine. Can you give us a brief overview of what differentiates your engine from those already on the market?
Terminal Reality, the US independent developer responsible for Ghostbusters: The Video Game, has said its Infernal Engine is scalable to handle the next generation of home consoles.
Eningen/Germany, Geneva/Switzerland, May 4th, 2009: Trinigy, a leading provider of 3D Game Engines with offices in Germany and Austin, TX, and Pixelux Entertainment, Geneva based inventors of the Digital Molecular Matter technology (DMM), today announced Pixelux’ inclusion into Trinigy’s Partners Program.
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