December 18th, 2009 admin
San Jose – Pleasanton, Calif – Fork Particle, Inc., a real time particle effects technology middleware solution developer, and Emergent Game Technologies, a leading provider of 3D game development solutions, today announced the release of a product integration between Fork Particle and Emergent’s game development systems Gamebryo® and Gamebryo LightSpeed™.
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December 16th, 2009 admin
Autodesk, Inc. (NASDAQ: ADSK) has announced that Autodesk HumanIK character animation middleware was tightly integrated into Ubisofts proprietary game engine for the development of Assassins Creed II. Released November 17, the title sold over 1.6 million units worldwide in its first week on the shelf.
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December 16th, 2009 admin
SAN RAFAEL, Calif.—-Autodesk, Inc. has announced that Autodesk HumanIK character animation middleware was tightly integrated into Ubisoft’s proprietary game engine for the development of “Assassin’s Creed II.” Released November 17, the title sold over 1.6 million units worldwide in its first week on the shelf.
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December 16th, 2009 admin
16 December 2009 — Autodesk, Inc. (NASDAQ: ADSK) has announced that Autodesk HumanIK character animation middleware was tightly integrated into Ubisoft’s proprietary game engine for the development of Assassin’s Creed II.
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December 16th, 2009 admin
When Ezio Auditore da Firenze swims, climbs ladders, and walks up and down stairs, he does so with the help of Autodesk. That’s because Ezio Auditore da Firenze is a fictional character in the video game Assassin’s Creed II, and developer Ubisoft Montreal chose Autodesk’s HumanIK middleware for its character animation and inverse kinematics implementation, according to a statement released by …
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December 16th, 2009 admin
[We visit Argentina's major game conference Exposicion de Videojuegos Argentinos, bigger than ever, to check out the dramatic qualitative game industry growth on full display in Buenos Aires.] The 7th annual Exposicion de Videojuegos Argentinos (EVA) took place in the University of Belgrano near the edge of Buenos Aires’ capital district on December 4th and 5th. The size of this year’s event …
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December 15th, 2009 admin
GREENBELT, MD and CALABASAS, CA–(Marketwire – 12/14/09) – Emergent Game Technologies and Scaleform Corporation announced today an out-of-the-box integration that combines Scaleform GFx(TM) with Emergent’s flagship development engine, Gamebryo LightSpeed(TM). This integration extends LightSpeed’s rapid iteration benefits, making it faster and easier than ever for developers to create cutting …
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December 13th, 2009 admin
Shattered Horizon is a weird beast. The $20 first-person shooter features four maps, one gun, and takes place in space. That means there is no gravity—you can attack from any angle by using your boosters. Turn them off and move with just your inertia to become harder to spot. It’s a heady, tense form of combat. It’s also the first game from FutureMark Games Studio —you may know them from the …
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December 8th, 2009 admin
The editors of Think Services’ Game Developer magazine, a sister publication to Gamasutra, have named the finalists for the 2009 Front Line Awards, the magazine’s 12th annual evaluation of the year’s best game-making tools in the categories of programming, art, audio, game engine, middleware, and books. Game Developer magazine’s mission for over fifteen years has been to provide game developers …
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December 8th, 2009 admin
SAN FRANCISCO , Dec. 8 /PRNewswire/ — The editors of Think Services’ Game Developer magazine, a sister publication to Gamasutra, have named the finalists for the 2009 Front Line Awards, the magazine’s 12th annual evaluation of the year’s best game-making tools in the categories of programming, art, audio, game engine, middleware, and books. Game Developer’s mission for over fifteen years has …
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