David Cage opens up about Heavy Rain
August 17th, 2010 adminGDC Europe 2010: Quantic Dream CEO talks about the challenges of developing an original game in today’s market; PS3 thriller sells 1.5 million.
GDC Europe 2010: Quantic Dream CEO talks about the challenges of developing an original game in today’s market; PS3 thriller sells 1.5 million.
German AI toolmaker Xaitment says European studios Coreplay and Kylotonn have signed two new licensing agreement for its pathfinding middleware. Munich-based Coreplay has licensed XaitMap and XaitMove on an upcoming title, while French studio Kylotonn’s said to be using them in pre-development. XaitMap is an AI middleware tool that generates navigation meshes for AI pathfollowing. Xaitment says …
Level design has evolved quite a bit over the years. At QuakeCon in Dallas this week, a Gamasutra-attended panel of expert designers discussed a decade of changes in development and design, from a mostly first-person perspective. “How it’s changed over the last 10 years? I can tell you how it’s changed over the last week,” began Matt Hooper, design director at id Software. Things move really …
TOKYO–(BUSINESS WIRE)–HI’s 3D rendering engine “MascotCapsule eruption” has been adopted by SQUARE ENIX for their role-playing game “CHAOS RINGS” that was launched worldwide for iPad.
In his role as executive director of the Linux Foundation, Jim Zemlin is part legal guardian, part keeper of the flame. He lives and breathes free software. He wants Linux to win. He also signs Linus Torvalds paychecks. Wired Q&A.
MORRISVILLE, N.C.—-Vicious Cycle Software, a premier developer of interactive entertainment and game development technology, today announced that Despicable Me: The Game, based on Universal Pictures and Illumination Entertainments 3D CGI feature film, is the first video game developed and published for Wii, the PlayStation®2 computer entertainment system, and the PSP® handheld …
LOS ANGELES, July 28, 2010 — SIGGRAPH 2010 — Autodesk has announced that its Autodesk Kynapse 7 artificial intelligence (AI) middleware, introduced at the Game Developer’s Conference (GDC) 2010, is now shipping.
Game developer Darkworks and stereoscopic 3D technology developer TriOviz have partnered on a 3D graphics SDK that will allow game makers to implement one 3D solution that works on both standard HDTVs as well as 3D-capable TVs, and today the companies announced that the SDK has been accepted into the official PlayStation 3 Tools & Middleware Licensee Program. The TriOviz for Games SDK, first …
Autodesk, Inc. has acquired Illuminate Labs, a privately held maker of lighting technology for game development. Illuminate Labs Beast middleware solution and Turtle plug-in for Autodesk Maya enable faster iteration on a games creative intent, and more realistic in-game lighting. Terms of the transaction were not disclosed. Autodesk plans to develop and sell Illuminate Labs technology and …
Continuing its ongoing accrual of companies and technology related to video game development, Autodesk has acquired Illuminate Labs, a developer of middleware and plugins that facilitate video game lighting. Autodesk is headquartered in San Rafael, California; Illuminate Labs is based in Gothenburg, Sweden, where it will apparently remain. Illuminate develops two main products: Beast, content …
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